Isorropia: Partitioning, Load Balancing and more
Isorropia_Partitioner2D.hpp
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00039 
00040 #ifndef _Isorropia_Partitioner2D_hpp_
00041 #define _Isorropia_Partitioner2D_hpp_
00042 
00043 #include <Isorropia_ConfigDefs.hpp>
00044 #include <Teuchos_ParameterList.hpp>
00045 #include <Isorropia_Partitioner.hpp>
00046 
00047 namespace Isorropia {
00048 
00060 class Partitioner2D : public Isorropia::Partitioner
00061 {
00062 public:
00063 
00065   virtual ~Partitioner2D() {}
00066 
00067 
00082   virtual void partition(bool force_repartitioning=false) = 0;
00083 
00084 
00085 
00096   virtual  int numElemsInPart(int part) const = 0;
00097 
00098 
00113   virtual  void elemsInPart(int part,
00114                             int* elementList,
00115                             int len) const = 0;
00116 
00117 
00118 
00119 //   /** Return the new partition ID for a given element that
00120 //      resided locally in the old partitioning.
00121 //   */
00122 
00123 //   virtual int newPartitionNumber(int myElem) const = 0;
00124 
00125 
00126 
00127 
00128 
00129 };//class Partitioner2D
00130 
00131 }//namespace Isorropia
00132 
00133 #endif
00134